Just place it and let it wave in the wind — a lightweight flag asset for smooth real-time use.
*Flag00
- 1 flag model (.fbx)
- LOD01~03 (.fbx)
- 1 pole model (*sample model) (.fbx)
- Checker textures, front & back, 512×512
- 1 UV Area Guide texture, shared for front & back, 512×512
- 4 solid-color textures, 128×128
- 4 wind animations: strong / medium / weak / breeze
*Flag01
- 1 flag model (.fbx)
- LOD01~03 (.fbx)
- 1 wall model (*sample model) (.fbx)
- Checker textures, front & back, 512×512
- 1 UV Area Guide texture, shared for front & back, 512×512
- 4 solid-color textures, 128×128
- 3 wind direction animations
- 4 wind strength variations per direction: strong / medium / weak / breeze
*Flag02
- 1 flag model (.fbx)
- LOD01~03 (.fbx)
- 1 pole model (*sample model) (.fbx)
- Checker textures, front & back, 512×512
- UV Area Guide textures, front & back, 512×512
- 4 solid-color textures, 128×128
- 4 wind animations: strong / medium / weak / breeze
- 1 flag model (.fbx)
- LOD01~03 (.fbx)
- 1 pole model (*sample model) (.fbx)
- Checker textures, front & back, 512×512
- 1 UV Area Guide texture, shared for front & back, 512×512
- 4 solid-color textures, 128×128
- 4 wind animations: strong / medium / weak / breeze
*Flag01
- 1 flag model (.fbx)
- LOD01~03 (.fbx)
- 1 wall model (*sample model) (.fbx)
- Checker textures, front & back, 512×512
- 1 UV Area Guide texture, shared for front & back, 512×512
- 4 solid-color textures, 128×128
- 3 wind direction animations
- 4 wind strength variations per direction: strong / medium / weak / breeze
*Flag02
- 1 flag model (.fbx)
- LOD01~03 (.fbx)
- 1 pole model (*sample model) (.fbx)
- Checker textures, front & back, 512×512
- UV Area Guide textures, front & back, 512×512
- 4 solid-color textures, 128×128
- 4 wind animations: strong / medium / weak / breeze
Flag 00 : A pole-mounted flag asset that waves in the wind.
Flag 01 : A wall-mounted flag asset that waves in the wind.
Flag 02 : A large Japanese nobori flag fluttering on a pole.
Model Features
Great for mass placement!
Rigged low-poly model, simulation-free.
Two-sided flag, separate front/back meshes and textures.
Animation with 4 wind levels. (60 fps)
Dedicated animation per LOD.
UV Area Guide with Texture.
Movies
Change log
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