Flexible and easy to use.
It's possible to generate a high quality Bottomless Cave Map by combination of parts.
It's possible to generate a high quality Bottomless Cave Map by combination of parts.
- 43 types of 3D models (.fbx).
- Almost all 3D models have LOD.
- 80 Map Parts (.prefab) that can create maps immediately.
- High quality texture, normal map
- Object collision, wall collision, Partition collision
- Supports Universal Render Pipeline (URP).
- PostProcessingStack data.
- Almost all 3D models have LOD.
- 80 Map Parts (.prefab) that can create maps immediately.
- High quality texture, normal map
- Object collision, wall collision, Partition collision
- Supports Universal Render Pipeline (URP).
- PostProcessingStack data.
Universal Render Pipline (URP):
This asset only uses the Standard Shader.
Standard shaders should be converted to URP shaders for use.
Verified in Unity 2019.4 URP7.3.1.
Standard shaders should be converted to URP shaders for use.
Verified in Unity 2019.4 URP7.3.1.
PostProcessingStack Data:
Created with PostProcessing 3.0.1.
WebGL Demo
Demo View
Change log
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